WWE 2K19 → 2K26 Entry Forge

One click: every 2K19 Victory + Entrance animation becomes a brand-new selectable 2K26 entry.

Aurora Forge 2.0
Main app verified
Protected Preview
1AccessMain app
22K19Game folder
3TaskVictory + Entrance
4ConvertBake CAK
2.0 CONVERTER READYOpen from Aurora Forge or sign in to begin
1

1Access

Open this bundled tool from the signed-in AuroraForge NT100 2.0 main app. Direct launches can still sign in as a fallback.

2

2Point to your game folders

📁
Auto-detecting your WWE 2K19 install... Your installed WWE 2K19 folder (must contain pac\evt and oo2core_6_win64.dll). Victory + Entrance motion PACs are decoded from here automatically.
📁
Auto-detecting your WWE 2K25/2K26 install... Your own WWE 2K25 or 2K26 game folder. The registration skeleton is rebuilt from this game's own files on your PC — nothing from anyone else's machine is used.
🔄
Conversion pipeline Choose where the animations come from and which game they should become new entries in.
WWE 2K19 motion becomes new entries in your own WWE 2K25 or 2K26 game. Reverse and cross-game pipelines (for example 2K26 to 2K20) are planned and will appear here as they are finished.
3

3Select what you want to do

Selected taskNew 2K25/2K26 entries
OutputLoader-ready CAK
RegistrationAuto from your game
4

4Convert

⚡
One click builds the whole new-entry library This runs the full Aurora Forge ecosystem: decode 2K19 animations → build new 2K26 entry clips → write every registration table → bake + verify the loader-ready CAK. This can take several minutes.
Advanced (optional - output location only)
Output loader-ready CAK:
-
Entries added-
CAK size-
ResultPending

Conversion Summary

SourceWWE 2K19 (Victory + Entrance)
TargetNew WWE 2K26 entries
Outputloader-ready .cak
AuroraForge NT100 2.0 is protected by the main app verifier. New entries use a registration skeleton built from your own game; in-game picker/preview verdict comes from your loader test.