Find the file. Copy it out. Leave the archive untouched.
Aurora Forge reads the selected archive and uses the Oodle library already included with your installed game. It does not bundle game files or write back into a CAK.
Choose your WWE 2K25 or WWE 2K26 game folder
The extractor uses this folder to find every .cak archive and the game-provided oo2core_9_win64.dll decompressor. You only need to choose it once.
No game folder selected.No archive selected.| Name | Type | Stored | Expanded | Folder |
|---|
0 file(s) selected
Choose a separate output folder.Optional: choose an extracted 2K26 companion folder for entries stored outside their CAK.No archive is open.
Rebuild an extracted mod folder into a game-ready CAK
Extract files above, edit them without changing their relative paths, then choose that output folder here. Aurora Forge uses the selected game's FDIR profile when rebuilding.
WWE 2K26 uses the selected output filename when deriving its v9.9 archive key, so do not rename a finished 2K26 CAK. WWE 2K25 uses its separate v9.3 build profile.
A supplied _textures.tdb is preserved for raw WWE 2K25 rebuilds. WWE 2K26 retains its existing version-6 texture-database handling.
No BakeMe folder selected.Choose which CAKs are enabled
Foundry reads the mods folder in your selected game installation. Check the CAKs you want enabled, then sync once. Foundry checks exact file-path conflicts before changing mods\manifest.json.
| Enabled | CAK file | Load order | Order |
|---|
Check, enable, or restore the loader
This is separate from baking and from choosing mods. Foundry supports only reviewed WWE 2K25 builds (Saturday Night's Main Event and v1.23), checks every loader-file checksum, and backs up existing loader control files before an explicit enable. It never copies or enables a mod CAK.
Original game archives remain read-only
Aurora Forge never changes the selected CAK. Extract All runs only when every stored payload has a confirmed genuine virtual path. If even one filename remains unresolved, the operation stops before writing payloads and reports the coverage problem. An external reference cannot be extracted from the selected CAK because that catalog record contains no payload bytes. Keep extracted game assets for personal modding and do not redistribute copyrighted game content.