AuroraForge NT100 - Built-in tools

Aurora CAK Foundry

Browse and extract files from your own WWE 2K26 CAK archives without changing the game files.

Free local archive access

Find the file. Copy it out. Leave the archive untouched.

AuroraForge NT100 reads the selected archive and uses the Oodle library already included with your installed game. It does not bundle game files or write back into a CAK.

Checking...Checking your Setup locations.

Choose your WWE 2K game folder

The extractor uses this folder to find every .cak archive and the game-provided Oodle decompressor. You only need to choose it once. Pick the version you are working on below, or leave auto-detect on: WWE 2K25 opens through the bundled native backend, 2K22-2K26 through the built-in readers, and WWE 2K19 archives are PAC files handled by the PAC Explorer.

No game folder selected.

Or choose a CAK anywhere
No archive selected.

Open Selected CAK reads the archive chosen above. Open All Game CAKs combines every .cak found in the configured game folder into one searchable browser.

Rebuild an extracted mod folder into a game-ready CAK

Extract files above, edit them without changing their relative paths, then choose that output folder here. AuroraForge NT100 excludes the selected folder's own name and rebuilds its contents as a protected WWE 2K26 FDIR archive.

The saved .cak filename is part of WWE 2K26's encryption key. Aurora derives the correct v9.9 key from the final filename automatically, so you may choose any name—but do not rename the CAK after building it. Rebuild it under the new name instead.

_textures.tdb is not baked into separate mod CAKs. Texture replacements rely on existing metadata so multiple active mods do not fight over duplicate root texture databases.

No BakeMe folder selected.

The source folder stays unchanged. The rebuild uses hashed virtual paths, protected payloads, FDIR v9 metadata, and independent byte-for-byte recovery checks.

Original game archives remain read-only

AuroraForge NT100 never changes the selected CAK. Every confirmed path is built into the release. A payload with an unknown name can still be extracted into an Unresolved folder under a generated hash name. An external reference cannot be extracted from the selected CAK because that catalog record contains no payload bytes. Keep extracted game assets for personal modding and do not redistribute copyrighted game content.