Real-UV character preview
Your exported model, your local textures
AuroraForge NT100 does not include or extract game models. Import OBJ files you exported from files you are permitted to use. The preview keeps the OBJ UVs and never writes back to MCD, MTLS, JMTL, YCL, OBJ, or DDS files.
Accuracy boundary: UV placement can be highly useful, but lighting and materials are approximations, not a copy of WWE 2K26's renderer. Always perform the final check in game.
1 · Import geometry
Select every exported part together: body, head, eyes, mouth, teeth, eyelashes, attire, and hair when available.
2 · Add preview textures
For preview, convert DDS to PNG without changing its dimensions or orientation. Keep the DDS as your real game asset.
3 · View controls
Viewer ready. Import OBJ files to begin.
Loaded parts
None loaded
Recommended OBJ set
Base modelBody, head, eyes, caruncles, mouth, tongue, teeth, and eyelashes.
AttireExport every visible attire mesh from the target Attire.mcd.
HairKeep hair and facial-hair meshes separate when your source workflow exposes them.
TexturesKeep original DDS files untouched; make PNG copies only for this preview.