Start with what you are trying to make.
You do not need to know which helper runs first. Pick the job. AuroraForge NT100 keeps the project, source files, conversion steps, checks, and export path together.
APPBUILT INSIDE AURORAFORGE NT100
Where do you want to start?
The same project can move through more than one lane. Start anywhere and come back when you are ready.
Build a wrestler, face, gear, tattoos, logos, and materials.
Convert, compare, preview, and keep the output away from stock files.
Browse supported CAK and PAC data, extract selected files, and inspect changes.
Run the controlled 2K19 to 2K20 / 2K22 / 2K23 / 2K24 / 2K25 / 2K26 conversion path and review loader-ready output.
Build the visual pieces that make a mod feel like a finished package.
Check the install path, prepare a mod package, and record what happened.
Everything behind the next click.
Characters, masks, gear, belts, arenas, factions, and the editors being finished now.
BUILDING OUT CAK FoundryRead-only archive browsing, selected extraction, safe output, and verification.
READY Animation Converter2K19 to 2K20 / 2K22 / 2K23 / 2K24 / 2K25 / 2K26, with loader-ready packaging and honest test boundaries.
EXPERIMENTAL File InspectorCompare original and modified files before anything gets packaged or tested.
READY PAC ExplorerInspect supported WWE 2K19 archive families and write replacements to a separate output.
READY 2K20 WorkbenchRead baked CAK catalogs and extract verified file families while rebuilding stays test-gated.
RESEARCH