WANT TO MOD A WWE GAME?
START WITH
THE FREE APP.
To get started, you only need the free Aurora Forge 2-Series app and the game’s mod loaders. You do not need to sign up for Patreon or join our Discord. Supporting the project is completely optional. Everything you need to start is right here.
Independent modding software. Not affiliated with WWE, 2K, or Visual Concepts.
AURORA FORGE / 2-SERIES
TOOLS FOR
THE MODDING WORK.
Current Free Features Included:
| Area | Tool | What it does |
|---|---|---|
| Build and organize mods | ||
| Project setup | CAK Archive Explorer and Foundry | Browse and search CAKs, extract files, build archives, and verify the result. |
| Project setup | External Mod Package Adapter | Inspect BakeMe and native-path packages, review animation dependencies and registrations, check for conflicts, and copy supported content into a project with a file-level record. |
| Project setup | ModsGoHere workspace | Keep game payloads and supporting files in one consistent project layout. |
| Project setup | Mod Manager | Enable or disable mods from the in-game manager with F8. |
| Project setup | Folder Audit and File Comparison | Compare files and check a project for problems before you run it. |
| Create and register roster content | ||
| Roster | Character Slot and Roster Manager | Create character slots, work with roster IDs, and connect supported character and profile data. |
| Roster | Advanced Roster and Registration Tools | Use dedicated editors for supported roster, Universe, and MyGM data. |
| Roster | Attire Manager | Add alternate attire entries, set menu names, and manage supported render assets. |
| Roster | Roster Attributes and Default Data Tools | Edit supported attributes and move supported character, moveset, and entrance or victory profile data between a save and Default data. |
| Roster | Team and Stable Editor | Add and manage team records. |
| Roster | Render, Face Texture, and GFX Tools | Work with presentation assets such as titantrons, banners, aprons, stages, and barricade media. |
| Roster | Moveset and Move Data Tools | Work with supported moveset assignments and move data. |
| Roster | Match Type Editor | Add and edit match types while preserving existing records. |
| Build entrances and animation packages | ||
| Animation | Entrance Entry Studio | Edit entrance templates, save a new copy, or create a new template. |
| Animation | Victory Registration Tools | Edit and register supported victory entries. |
| Animation | Advanced Entrance Profile Tools | Work with supported entrance, victory, camera, lighting, event, and presentation data outside the game. |
| Animation | 2K19-to-2K26 Animation Converter | Convert WWE 2K19 entrance and victory animations for WWE 2K26. The app enables supported routes; additional routes in the source are not all available in the interface. |
| Animation | CLIPS Editor | Inspect and edit supported WWE 2K26 animation `.clips` files. |
| Animation | Custom Animation and Cutscene Tools | Build supported CLIPS and ADEFS data and assemble animation packages. |
| Work with arenas, props, and presentation | ||
| Arenas | Arena Manager | Create arena slots and edit supported arena names and records. |
| Arenas | Arena and Prop Profile Editor | Inspect and edit supported profile fields, validate records, preview placements, and save a separate copy. |
| Arenas | Prop Profile Generator | Place, rotate, arrange, and export prop profiles using a Blender reference scene. |
| Arenas | Arena Props and Prop Map Tools | Work with prop maps and connect supported prop sets to arena or match data. |
| Arenas | Show Asset and Arena Effects Tools | Work with supported show assets and arena effects, including lasers. |
| Arenas | Belts, Movies, Crowd Signs, Models, and Materials | Use supporting editors for these game assets as the workbench grows. |
| Handle music and game data | ||
| Audio and data | In-Game CAK and Custom PCK Management | Handle supported archive workflows and audio-container injection. |
| Audio and data | Custom Music Audio Studio | Prepare audio, create Wwise Opus files and PCK packages, add music-list entries, and build a custom-music CAK. |
| Audio and data | Audio Package Inspector and Importer | Inspect supported Wwise package metadata and import packages with conflict checks and receipts. |
| Audio and data | Ring Announcer and Extended Audio Slot Tools | Register supported announcer and audio-slot data for game content. |
| Audio and data | Shared SDB Name Handling | Editors that add English names use one shared `ModsGoHere/Sdb/ENG.sdb` file. |
| Audio and data | Universe Editor | Inspect Universe mode saves and save edited copies. |
| Audio and data | Game Save Editor | Browse and edit supported game-save data. |
| Audio and data | Save Import and Export | Import and export supported data to and from game saves. |
| Audio and data | UPDATE Merge Tools | Bring supported data such as movesets, arena profiles, and other game records into a project from another save. |
| Inspect and prepare assets | ||
| Asset tools | Universal JSFB Editor | Open JSFB files, inspect their tables and fields, and edit supported data with tested writers. |
| Asset tools | Format Inspector | Identify supported formats, inspect structures, compare arena scenes, check prop dependencies, and export reports. |
| Asset tools | DDS and PNG Converter | Convert and resize textures, generate mipmaps, and match reference DDS settings. |
| Asset tools | Character Model and Texture Preview | Preview supported character models and images and capture reference screenshots. |
| Asset tools | Aurora Format Tools | Inspect and validate supported JSFB, SDB, CLIPS, ADEFS, MTLS, TDB, DDS, and TCAW data. |
Some editors are still growing. The app labels supported, experimental, and read-only operations so you can see what each tool can do. The 3-Series is a separate optional development build; the free 2-Series and loaders remain the no-subscription way to mod.
FREE / OPEN SOURCE 2-SERIES
FREE LINE.
FULL SOURCE.
Aurora Forge 2-Series is the free, open-source route for modding. Get the Windows or Linux app, the WWE 2K26 loaders, and the published source from the 2-Series page. It remains separate from the optional 3-Series build.
3-Series ALPHA / VERIFIED ACCESS
TAKE THE
FORGE HOME.
The AuroraForge NT100 3-Series is the separate development build. Its source is not published yet because the code is not ready for public release. It requires an active Patreon tier plus the Discord VIP role linked to that Patreon account. The desktop app and WWE 2K26 game loaders have separate installers, so you can install exactly what you need. Linux starts in software rendering on machines without a GPU.
ACCESS + SUPPORT / PATREON
VERIFIED ACCESS.
SUPPORT THE WORK.
This section is about the separate 3-Series supporter build. Access to that compiled build uses an active Patreon tier and the linked Discord VIP role. You do not need either one to mod your game: the free 2-Series app and loaders are available to everyone. Patreon is optional.
The 3-Series source is not published yet. The 2-Series source is available under GPL-3.0-or-later. The compiled 3-Series build has its own access gate.
THE HONEST ANSWERS
FAQ.
Short answers, no marketing fog.
Is AuroraForge NT100 free?
Yes. The 2-Series app and loaders are free, and you do not need Patreon or Discord to mod. The separate 3-Series build is optional and uses its own access gate.
Do I need Patreon?
No. You can mod with the free 2-Series app and loaders. The Patreon and Discord check applies only to the separate 3-Series build.
What changed in 3-Series?
The two-tier Patreon and Discord verifier is back. The Universal JSFB Editor opens every JSFB table. Roster and Registration Editors expose the preserved-graph writers for wrestler slots, character details, teams, renders/faces, movesets, and CAM move data. The one-click Animation Converter still supports 2K19 to 2K26 only.
Does the loader filter CAK contents?
No. If you enable a CAK, the loader mounts it as provided. It does not inspect or filter payloads inside your CAK. Your files, your call.
Which games are supported?
CAK and archive tools cover 2K20 through 2K26 with 2K19 PAC support. The one-click Animation Converter is driven by a published conversion matrix: every source and target pair is listed, and only pairs marked ready can run. Today that is WWE 2K19 to WWE 2K26. Loaders cover 2K25 and 2K26.
What does the Animation Converter do?
It refreshes a registration skeleton from your own target game files, converts 2K19 entrance and victory motion into new entries, and bakes a loader-ready CAK. Test the exact output in game and keep a rollback.
Who makes it?
I do. AuroraForge is built by a modder under VikingStudios. It is independent and not affiliated with WWE, 2K, or Visual Concepts.
Is the source available?
Yes for 2-Series: the complete source is public under GPL-3.0-or-later. The 3-Series source is not published yet. The published 2-Series source is available from the Source page.
Does it work on Linux?
Yes. Windows x64 and Linux x64 builds are provided. Linux defaults to software rendering on machines without a GPU, including VPS and headless hosts.
Is it affiliated with WWE or 2K?
No. AuroraForge NT100 is independent modding software and is not affiliated with or endorsed by WWE, 2K, Visual Concepts, or related rights holders.
THE SHORT VERSION
BUILT BY A MODDER
WHO GOT TIRED OF THE MAZE.
I started Aurora Forge because I wanted game modding to be easier to get into. Too often, the tools and instructions are scattered, and it is hard to know where to begin. The free 2-Series app and loaders are here so you can get started without paying or joining anything. I build this for the modding community, and I’m still working to make the tools more useful.
