FREE 2-SERIES APP + MOD LOADERS · NO MEMBERSHIP NEEDED TO MOD · SUPPORT IS OPTIONAL

WANT TO MOD A WWE GAME?

START WITH
THE FREE APP.

To get started, you only need the free Aurora Forge 2-Series app and the game’s mod loaders. You do not need to sign up for Patreon or join our Discord. Supporting the project is completely optional. Everything you need to start is right here.

App2-Series · Free
LicenseGPL-3.0-or-later
Runs onWindows + Linux

Independent modding software. Not affiliated with WWE, 2K, or Visual Concepts.

AURORA FORGE / NT100Aurora Forge

AURORA FORGE / 2-SERIES

TOOLS FOR
THE MODDING WORK.

PriceFree
PatreonNot required
DiscordNot required
See what’s in the app

Current Free Features Included:

AreaToolWhat it does
Build and organize mods
Project setupCAK Archive Explorer and FoundryBrowse and search CAKs, extract files, build archives, and verify the result.
Project setupExternal Mod Package AdapterInspect BakeMe and native-path packages, review animation dependencies and registrations, check for conflicts, and copy supported content into a project with a file-level record.
Project setupModsGoHere workspaceKeep game payloads and supporting files in one consistent project layout.
Project setupMod ManagerEnable or disable mods from the in-game manager with F8.
Project setupFolder Audit and File ComparisonCompare files and check a project for problems before you run it.
Create and register roster content
RosterCharacter Slot and Roster ManagerCreate character slots, work with roster IDs, and connect supported character and profile data.
RosterAdvanced Roster and Registration ToolsUse dedicated editors for supported roster, Universe, and MyGM data.
RosterAttire ManagerAdd alternate attire entries, set menu names, and manage supported render assets.
RosterRoster Attributes and Default Data ToolsEdit supported attributes and move supported character, moveset, and entrance or victory profile data between a save and Default data.
RosterTeam and Stable EditorAdd and manage team records.
RosterRender, Face Texture, and GFX ToolsWork with presentation assets such as titantrons, banners, aprons, stages, and barricade media.
RosterMoveset and Move Data ToolsWork with supported moveset assignments and move data.
RosterMatch Type EditorAdd and edit match types while preserving existing records.
Build entrances and animation packages
AnimationEntrance Entry StudioEdit entrance templates, save a new copy, or create a new template.
AnimationVictory Registration ToolsEdit and register supported victory entries.
AnimationAdvanced Entrance Profile ToolsWork with supported entrance, victory, camera, lighting, event, and presentation data outside the game.
Animation2K19-to-2K26 Animation ConverterConvert WWE 2K19 entrance and victory animations for WWE 2K26. The app enables supported routes; additional routes in the source are not all available in the interface.
AnimationCLIPS EditorInspect and edit supported WWE 2K26 animation `.clips` files.
AnimationCustom Animation and Cutscene ToolsBuild supported CLIPS and ADEFS data and assemble animation packages.
Work with arenas, props, and presentation
ArenasArena ManagerCreate arena slots and edit supported arena names and records.
ArenasArena and Prop Profile EditorInspect and edit supported profile fields, validate records, preview placements, and save a separate copy.
ArenasProp Profile GeneratorPlace, rotate, arrange, and export prop profiles using a Blender reference scene.
ArenasArena Props and Prop Map ToolsWork with prop maps and connect supported prop sets to arena or match data.
ArenasShow Asset and Arena Effects ToolsWork with supported show assets and arena effects, including lasers.
ArenasBelts, Movies, Crowd Signs, Models, and MaterialsUse supporting editors for these game assets as the workbench grows.
Handle music and game data
Audio and dataIn-Game CAK and Custom PCK ManagementHandle supported archive workflows and audio-container injection.
Audio and dataCustom Music Audio StudioPrepare audio, create Wwise Opus files and PCK packages, add music-list entries, and build a custom-music CAK.
Audio and dataAudio Package Inspector and ImporterInspect supported Wwise package metadata and import packages with conflict checks and receipts.
Audio and dataRing Announcer and Extended Audio Slot ToolsRegister supported announcer and audio-slot data for game content.
Audio and dataShared SDB Name HandlingEditors that add English names use one shared `ModsGoHere/Sdb/ENG.sdb` file.
Audio and dataUniverse EditorInspect Universe mode saves and save edited copies.
Audio and dataGame Save EditorBrowse and edit supported game-save data.
Audio and dataSave Import and ExportImport and export supported data to and from game saves.
Audio and dataUPDATE Merge ToolsBring supported data such as movesets, arena profiles, and other game records into a project from another save.
Inspect and prepare assets
Asset toolsUniversal JSFB EditorOpen JSFB files, inspect their tables and fields, and edit supported data with tested writers.
Asset toolsFormat InspectorIdentify supported formats, inspect structures, compare arena scenes, check prop dependencies, and export reports.
Asset toolsDDS and PNG ConverterConvert and resize textures, generate mipmaps, and match reference DDS settings.
Asset toolsCharacter Model and Texture PreviewPreview supported character models and images and capture reference screenshots.
Asset toolsAurora Format ToolsInspect and validate supported JSFB, SDB, CLIPS, ADEFS, MTLS, TDB, DDS, and TCAW data.

Some editors are still growing. The app labels supported, experimental, and read-only operations so you can see what each tool can do. The 3-Series is a separate optional development build; the free 2-Series and loaders remain the no-subscription way to mod.

FREE / OPEN SOURCE 2-SERIES

FREE LINE.
FULL SOURCE.

Aurora Forge 2-Series is the free, open-source route for modding. Get the Windows or Linux app, the WWE 2K26 loaders, and the published source from the 2-Series page. It remains separate from the optional 3-Series build.

Channel 2-Series / Free License GPL-3.0-or-later Source Complete and public
Windows x64 Linux x64 WWE 2K26 loaders only All source 2-Series Source checksums Verify SHA-256 The 2-Series is the free channel. Its published source remains available separately from the 3-Series.

ACCESS + SUPPORT / PATREON

VERIFIED ACCESS.
SUPPORT THE WORK.

This section is about the separate 3-Series supporter build. Access to that compiled build uses an active Patreon tier and the linked Discord VIP role. You do not need either one to mod your game: the free 2-Series app and loaders are available to everyone. Patreon is optional.

The 3-Series source is not published yet. The 2-Series source is available under GPL-3.0-or-later. The compiled 3-Series build has its own access gate.

3-Series line 3-Series / 3-SeriesAccess Patreon + DiscordFree line 2-Series / GPL
Support on Patreon Read the FAQ An active Patreon tier and the linked Discord VIP role are required to open the compiled 3-Series app.

THE HONEST ANSWERS

FAQ.

Short answers, no marketing fog.

Is AuroraForge NT100 free?

Yes. The 2-Series app and loaders are free, and you do not need Patreon or Discord to mod. The separate 3-Series build is optional and uses its own access gate.

Do I need Patreon?

No. You can mod with the free 2-Series app and loaders. The Patreon and Discord check applies only to the separate 3-Series build.

What changed in 3-Series?

The two-tier Patreon and Discord verifier is back. The Universal JSFB Editor opens every JSFB table. Roster and Registration Editors expose the preserved-graph writers for wrestler slots, character details, teams, renders/faces, movesets, and CAM move data. The one-click Animation Converter still supports 2K19 to 2K26 only.

Does the loader filter CAK contents?

No. If you enable a CAK, the loader mounts it as provided. It does not inspect or filter payloads inside your CAK. Your files, your call.

Which games are supported?

CAK and archive tools cover 2K20 through 2K26 with 2K19 PAC support. The one-click Animation Converter is driven by a published conversion matrix: every source and target pair is listed, and only pairs marked ready can run. Today that is WWE 2K19 to WWE 2K26. Loaders cover 2K25 and 2K26.

What does the Animation Converter do?

It refreshes a registration skeleton from your own target game files, converts 2K19 entrance and victory motion into new entries, and bakes a loader-ready CAK. Test the exact output in game and keep a rollback.

Who makes it?

I do. AuroraForge is built by a modder under VikingStudios. It is independent and not affiliated with WWE, 2K, or Visual Concepts.

Is the source available?

Yes for 2-Series: the complete source is public under GPL-3.0-or-later. The 3-Series source is not published yet. The published 2-Series source is available from the Source page.

Does it work on Linux?

Yes. Windows x64 and Linux x64 builds are provided. Linux defaults to software rendering on machines without a GPU, including VPS and headless hosts.

Is it affiliated with WWE or 2K?

No. AuroraForge NT100 is independent modding software and is not affiliated with or endorsed by WWE, 2K, Visual Concepts, or related rights holders.

THE SHORT VERSION

BUILT BY A MODDER
WHO GOT TIRED OF THE MAZE.

I started Aurora Forge because I wanted game modding to be easier to get into. Too often, the tools and instructions are scattered, and it is hard to know where to begin. The free 2-Series app and loaders are here so you can get started without paying or joining anything. I build this for the modding community, and I’m still working to make the tools more useful.